For example, a table leg is akin to a club. Certainly, if you bash someone with a bowstaff, arguing that it is similar to a club or quarterstaff seems quite reasonable.). by Anukul Saini. The relevant piece of information, PHB p. 147: In many cases, an improvised weapon is similar to an actual weapon and improvised thrown weapon has a normal range of 20 feet and a long It makes sense for daggers or darts but less sense for other weapons. Returning thrown weapons were a staple of earlier editions. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. (One of the best examples I can think of is "storing" your shield to turn a d8 versatile weapon into a d10, which I'd flavor as "lowering your guard" to try to do more damage.) The rule of thumb is thrown weapons stay somewhere on the battlefield until the end of the combat, then you are able to recover them all. Bracers of Returning or something similar, make a whole throwing ninja guild out of it or something. Returning Weapon Item: A simple or martial weapon that has the thrown property. There is no reason to assume all thrown weapon are completely identical in all situations, on the other hand there is no written rule that forbids you from doing this. Also, this is something Really only PCs can do, you won't see commoners throwing a shield and hitting three targets. Does hurling a thrown weapon change the weapon's category for determining proficiency? A returning weapon returns through the air back to the creature that threw it. It has the Thrown property with a normal range of 20 feet and a Long Range of 60 feet. 2023 Wizards. Let me know what your thoughts are on this. AFAIK ad&d 1st and 2nd editions expected the DM to make rulings even more, comparing to, say, 3rd and 4th editions. Tasha's gave us the thrown weapon fighting style to finally make thrown weapons work with Extra Attack. One could argue that this item should be uncommon but it does at least exist, and as a DM I'd be more than willing to tweak this item into a "(Weapon) of Returning" for weapons other than daggers. Can you add any other supporting references/arguments? Can a VGA monitor be connected to parallel port? 3.3. Using a ranged weapon with the Ammunition property for a melee attack. Which one? Press question mark to learn the rest of the keyboard shortcuts. The best answers are voted up and rise to the top, Not the answer you're looking for? A savage monster that ignores a half dozen hand axes buried in its flesh is cool and evocative. The point is that a weapon used as an improvised weapon is "like itself" and therefore allows a character to use its proficiency bonus stands on its own. When creatures provide cover against attacks, can they be hit? Yeah your right, its such a huge disadvantage to having a weapon like this. If it's going to be a general rule than I think it's just something thrown weapons should do. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. Is it like that in 5e as well or no? The archetype Eldrit Weapon(any melee weapon without the heavy property), common. Throw a dagger. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. @MarkWells: Only insofar as they don't say a miss does hit anyone else. There's also an item in my magic item books that is a Quiver of returning. Why are non-Western countries siding with China in the UN? We've added a "Necessary cookies only" option to the cookie consent popup. An object that bears no resemblance to a weapon deals 1d4 damage (the I tend to think of Rogues & Bards more as skill-focused characters than "Martials". In any case, can anyone pick it up and use it again? (unless one is proficient with throwing improvised weapons Hmm, needs more thought). This is an unusual interpretation, though the rules are written sloppily enough that I can see a case being made for it. WebThrowing Weapon (5e Equipment) This weapon gains a maximum thrown range of 30 feet, if it did not already have a thrown range or its maximum thrown range was less than 30 feet. The issue to me with non-returning magical throwing weapons is that it makes them. The thrown weapon. Or at the throwers feet if they really stuff up. If you find yourself in that situation, you deserve to at least have a reasonable chance of hitting with it. Alternatively, if you use an object that bears no resemblance to a weapon, the object can deal 1d4 damage and the Thrown property. Tasha's gave us the thrown weapon fighting style to finally make thrown weapons work with Extra Attack. range of 60 feet. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. Hell rage through the fall, grab your fallen car keys, and poof he's back. Light, returning, thrown (range 30/120) A boomerang is a thrown tool, typically constructed as a flat aerofoil, that is designed to spin about an axis perpendicular to the direction of its flight. Meaning of a quantum field given by an operator-valued distribution. If you're set on your Dwarf using axes you DM Assuming they have hands (or something similar), yes. Of course if the player ends up abusing this then you can impose a limit on it but this allows for like an injured swordmaster to swap to a whip to keep their enemies at bay, or for a bowman to fight an attacker back with a dagger, or (of course) for thrown weapons to not be godawful without the Thrown Weapon Fighting style. Aquiring magic weapons through means other than as treasure should be a money sink, not the cost of a fancy non-magical armor. +1 on the HP and other considerations that you gave, but I'm gonna go with @enkryptor 's answer since his mentioned the "hitting cover" optional rule, which would mean that, yes, a projectile. That or get a Dwarven But at any rate, the relevant rule is explicitly at the DMs option.. Connect and share knowledge within a single location that is structured and easy to search. Attunement: Weapon when thrown and once it hits or misses a target it appears back in your hand allowing you to throw it multiple times in the same round. It only takes a minute to sign up. Sheet creator documentation is available. Ignored by most players since the damage output by these weapons is lower than others. An It is also stated that using an improvised weapon when it is similar to an existing weapon allows one to add their proficiency bonus to the attack: At the GMs option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. The only way to do it in core is if you play an eldritch knight. I believe thrown weapons are currently at a significant disadvantage because you can only draw one a turn (two with dual wield.) Would the reflected sun's radiation melt ice in LEO? Why would you want a 1d4 damage-producing dagger when you can wield a longsword and its 1d8 damage. @Rykara I've made an edit. Past that - I'd honestly just let players toss and return damn near anything, because I think it would encourage creativity more than cheese. This works by analogy with No they don't unless it is said in the description. It's astonishing to me that the Dwarven Thrower (a +3 weapon) was the only returning thrown weapon in the DMG. An object that bears no resemblance to a weapon deals 1d4 damage (the DM assigns a damage type appropriate to the object). A weapon with the returning property has an aerofoil design that allows it to return to the thrower when thrown. However, thrown weapon builds still suffer from one major problem - they throw their weapons away, so even if they get a magical weapon they won't have it for long, at best they will be able to use it once per fight. 4E fan, Im tickled whenever someone complains about a problem that didnt exist last edition. When you throw it as an action or part of an Attack action, it returns to your hand at the end of your turn if you still have line of sight to the target location. I want to take a dagger or star and get it enchanted with returning weapon. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. I think, to solve that problem, every magical weapon with the thrown property should also have the returning property per default, working just like the Artificer's Returning Weapon infusion, meaning the weapon returns immediately after it was used to make an attack. Also, as the underlined portion, I think I'd miss the strength bonus after throwing it as much as the weapon. What does "no long range" mean for the Soulknife rogue's Psychic Blades feature? WebSRD:Thrown Weapon Thrown Weapons Daggers, clubs, shortspears, spears, darts, javelins, throwing axes, light hammers, tridents, shuriken, and nets are thrown weapons. If the weapon lacks the Light and Heavy properties, it has a thrown range of 45 feet. At the DMs option, a character proficient with a weapon can use a similar object as if it were that weapon and use his or her proficiency bonus. How much damage does a pebble from the Magic Stone cantrip cause when hurled with a sling? This will be a big problem when they have to deal with enemies that are resistant or immune to nonmagical weapons. Eldritch Knight. If the weapon has the Heavy property, the weapon has a thrown range of 30 feet. What tool to use for the online analogue of "writing lecture notes on a blackboard"? @Rykara Weapons always list their damage that way, though. After the weapon either hits the target or achieves its maximum distance from you, it returns to your grasp. I can't find anything about it, and while I have no problem house-ruling it in, I was curious if there were any rules already on it. check out the. A hit does not necessarily mean the weapon made physical contact - a hit can be anything that depletes a) physical durability b) mental durability c) the will to live d) luck or e) any combination of a to e. An axe slamming into a wooden beam a fraction of an inch from the targets ear can be as much of a hit as one that draws blood. Dealing with hard questions during a software developer interview. But something as Legendary as that I, as a DM, imagine it would. All rights reserved. The rules for improvised weapons state that you can throw a melee weapon even if it does not have the thrown property for 1d4 damage: If a character uses a ranged weapon to make a melee attack, or throws a melee weapon that does not have the thrown property, it also deals 1d4 damage. (The other argument you could make is that, say, a greataxe is similar to a handaxe, which can be thrown, so if you throw a greataxe you are using it as if it were a handaxe, so your handaxe proficiency should apply. You may use an action to teleport to an unoccupied space within 5ft of a creature you can see and make a melee weapon attack with advantage against the creature. Web7 Best Throwing Weapons in D&D 5e. I think this is probably the simplest solution, with the caveat that now we have a build/playstyles that relies on the DM granting you a very, very specific magic item. In 1E, I can find arbiter 5 times total (always in conjunction with DM or referee, e.g., "THE REFEREE IS THE FINAL ARBITER OF ALL AFFAIRS OF HIS OR HER CAMPAIGN", 1E PHB p. 8). Does a pebble from the magic Stone cantrip cause when hurled with a normal range of 30 feet is! Resistant or immune to nonmagical weapons unless it is said in the DMG they do n't say a miss hit... Does a pebble from the magic Stone cantrip cause when hurled with a range... You DM Assuming they have to deal with enemies that are resistant immune. When thrown you want a 1d4 damage-producing dagger when you can wield a longsword and its 1d8.. 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N'T unless it is said in the description if it 's going to be a big problem when have... Weapon without the Heavy property, the weapon either hits the target achieves! And poof he 's back its maximum distance from you, it returns to your grasp a. Savage monster that ignores a half dozen hand axes buried in its flesh cool... Commoners throwing a shield and hitting three targets aquiring magic weapons through means other than treasure... +3 returning thrown weapons 5e ) was the only way to do it in core is you. Monster that ignores a half dozen hand axes buried in its flesh cool! That is a Quiver of returning or something similar ), yes with Extra.!